Jan 24, 2014 Always follow Reddit guidelines for self-promotion when sharing your own content. More than 1 in 10 of your posts or comments being self-promotional is spamming. /r/fnv - Fallout: New Vegas community /r/fo4 - Fallout 4 community. I remember one of the older Zombie Apocalypse mods had the same kind of zombie look to them. 20th Century Zombie Survival Mod-PLEASE ENDORSE if you liked my mod it will let me know whether i should keep going or not. This is a total overhaul of fallout to turn it into a zombie survival game set in 20th century technology. I'm looking for any Mods that can help turn New Vegas into a zombie survival sort of game. This includes things that turns NPCs into zombies, increases zombies encounter rate, makes hardcore/the game more realistic etc. So really, are there any mods you guys can suggest that either add zombies or make the game more realistic?
Hi there folk. Very first, you might end up being asking yourself, why would I word the name so tough?Properly I'll tell you! Because zombie concept is wealthy (yeah yeah it's overused don't tell us about it, we heard it a million situations) and awesome. But the just zombie mods fór new vegas aré:. Boring.
Actually. Disrupt lifetime in the wasteland, switching Fallout into some cheap remaining 4 dead duplicate where you are usually constantly stormed with thousands of zombies until you pass away. Wear't make feeling.What I offer can be a zombie mód that doésn't break any storylines, makes sense, can be enjoyment and adds a survival component without making the video game irritating.You nevertheless with me?
Fallout 4 bubble turrets. Ok, then to display how this can become accomplished I will list the primary elements and increase them afterwards.Main functions:. Zombies. Active infestation.No beds., right?
If you are thinking that every zombie mod idea offers it, then keep on reading through so I can possess the pleasure of amazing you.ZombiesZombies shouId spawn in thé wastes and in no way actually spawn in funds and any inhabited places or even close to them. That can be to not really kill any essential character types or insect anything.Zombies should have got weak opinion. The existing zombie apocalypse mód zombies can place you from a mile away and adhere to you until you destroy them. What's the point? Zombies should end up being nearly sightless, but quickly enticed by noise. That to éncorage sneaking and use of melee weaponry. Believe this way: you can snéak past a zombié and conceal from them, but firing photos will maintain attracking even more.Zombies should not spawn forever.
It should be probable to kill all zombies in the region and obtain out of thére (unlike in thé present zombie mods, where zombies spawn right infront of yóu until you pass away).Zombies should fall random loot, from garbage to ammo.Zombies should put on underwear just. Wait, did you really think it had been a severe suggestion? Just joking.Zombies should become both working and walking.Zombies should have got a chance to contaminate non-important (yés it's required to place this in bold, italic and underIine it because jesus christ, who would want any important heroes to obtain murdered this method?) character types.
That means that only generic stars, like 'Novac settIer' or 'Mercenary' cán be contaminated.Zombies should not really be crowded out. A 1 degree personality should be able to offer with a several zombies.Zombies should occasionally give off groans if they spot enemies.
The groans should make close by zombies to shift to the groaner't placement. In the publication World War Z . it was caIled 'Chained attack'.Zombiés should occasionally show up as hoardes as a kind of a arbitrary event.Dynamic infestationHere it will get interesting, son. The Powerful part is certainly the a single that should make the mod sense like something even more then just including a new kind of enemy. This part might end up being ignored by any modder that decides to create this mod if he seems like it ás it might boost the developement time drastically.Right now allow me describe my concept.First and major point: dymanic infestation amounts. You could separate a map into a few zones of infestation. Each zone should supply procedural simple missions for reducing infestation ranges (quests might be provided by the close by towns folks).
For illustration it could end up being a quest to clear a location of zombies, save a person (a common wasteland settler trapped by zombies) or take a supply caravan. If the participant doesn't reduce amounts of pests after that the quantity of zombies spawning and probably their power increase over time. Missions should provide other benefits too. Information about infestation amounts could end up being aqquired in town pubs or stores (believe Dying Couier from 0blivions zombie mod).2nd issue: adding running around refugees, looters and investors. This a single is apparent, it should simply make stuff a little more livable.3rd thing: maybe add a search line with a way to reveal what's i9000 behind the infestation and, if desired, get rid of it.ConclusionI would like if someone produced a mod Iike this as l think that it would actually add to the expertise. Sadly I was not really a modder myseIf or I wouId make it take place.
Wish you, yes you, reading this text message, are a talented modder that will create this arrive correct and become my lifestyle main character.My mumbo-jumbo can be over, thanks for reading people. The problem I have with all thé zombie mods can be that they NEED A Tale!Or at least a goal in mind! Like getting to a New Vegas or new region to obtain to vertibird withing 3 times time to take flight out before NCR or somebody nuke the place.Or just many stories and new people in common.
Voiced and éverything.It should end up being like the Walking Dead video sport.Except with all the activity rpg independence of Results!Tale. I think that can be the thing that would make this the most significant zombie mod actually produced.Edited by GoldenFenrir, 06 August 2014 - 05:18 AM.
I like the concept of getting to get rid of the zombie virus in some way. Y'know, a piece where you function on a get rid of.
You could possess a good questline with that; best of all, aftér the questline is certainly completed, the Mojave would come back to its usual state, so you could keep playing usually.Plus, it'd resolve the 'killing important personas' factor in a extremely unique method. These characters can get infected, but they're healed at the finish of the questline. Therefore when they attack the player, the participant has to choose between working and killing them. It'g add a excellent quantity of depth and option to the sport (who are you willing to kill off to survive?).There'beds actually a great deal of potential here, I experience. I've been recently seeking to pull this kind of mod off for quite a even though. In truth I just teamed up with somebody who is definitely excellent at planet editing to give a fine creepiness to thé mod. The story and story is written and the worldspace is certainly being edited to generally transform the worldspace intó a zombie wasteIand.We are literally simply starting with the real creation, therefore it may very well be a while before this is certainly out there.
A good portion of called NPCs will currently be dead, but those whó aren't yet CAN die.The mod will end up being on survival, gathering items and a group, and eventually getting a treatment.